Sherwin Williams for a day!

The Sherwin Williams training video game was a managerial story driven game. The player was the manager and who had make sure the factory would run smoothly. Certain levels occured in the plant while others occured in real life scenarios. The game had requirements of being to play it on mid level pcs. The project had many limitations to the models, textures, and amount of time spent on each model.

 



Model specifications:

Most models should be no more than 1000-2000 tris.

Larger models would range from 2000 tris to the larger of 10,000 tris.

Texture dimensions were 1k-2k for most models.

High poly scults and models for props and environment pieces.

Models look identical to the real world object.

 
















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